2015-08-18

Buffalo buffalo buffalo: One-word sentences and how they work - Emma Bryce


source: TED-Ed      2015年8月17日
View full lesson: http://ed.ted.com/lessons/buffalo-buf...
‘Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo’ is a grammatically correct sentence. How? Emma Bryce explains how this and other one-word sentences illustrate some lexical ambiguities that can turn ordinary words and sentences into mazes that mess with our minds.
Lesson by Emma Bryce, animation by Karrot Animation.

Interactive Media & Games Spring 2015 (Stanford U)

# automatic playing for the 10 videos (click the up-left corner for the list)

source: Stanford      Last updated on 2015年6月11日
Interactive media and games increasingly pervade and shape our society. In addition to their dominant roles in entertainment, video games play growing roles in education, arts, science and health. This Seminar Series brings together a diverse set of experts to provide interdisciplinary perspectives on these media regarding their history, technologies, scholarly research, industry, artistic value and potential future.

Bridging Analytics and Game Design: Lessons from the Trenches 32:53
Interactive Media for Healthcare Professionals 33:07
The Problem with Video Games and Learning 44:20
Using Virtual Reality As a Compelling Media For Science Communication 33:02
Networking the Future of Games 43:04
Using Games to Change Behavior at Work 49:56
Computational Media: Research Toward the Future of Games 45:08
Mapping Learning to Game Mechanics and Beyond 44:30
Behind the Bezel: Coin-Op Arcade Video Game Cabinets as Design History 45:59
EteRNA: A Videogame and a Massive Open Lab 26:48

Interactive Media & Games Seminar Series 2015 (Stanford U)

# automatic playing for the 9 videos (click the up-left corner for the list)

source: Stanford    Last updated on 2015年6月4日
Interactive media and games increasingly pervade and shape our society. In addition to their dominant voice in entertainment, video games play growing roles in education, the arts, science and health. During the winter quarter of 2015, this series brought together a diverse set of experts to provide interdisciplinary perspectives on the history, technologies, scholarly research, industry, artistic value and potential future of video games.
http://mediax.stanford.edu/themes/int...

Learning Math Through Play 46:30
The History of (Video) Games 44:52
Biotic Games-Playing with Living Cells 45:19
Aligning Game Design with Science 44:00
Playing with Videogames. Superplayers, Glitch-Hunters and Codeminers 41:29
Expanding Games 43:57
Games Move Us - An Exploration of Design Innovations that Lead to Player Emotions 46:12
Intelligent Narratives: the Stories We Tell Ourselves through Digital Media 46:05
Play Design: SimCity, Simulation, and Geology 

Introduction to Architecture - Jeff Kipnis - Autumn 2008