2017-03-01

Stanford University (videos of the past month: 01/30-02/24/2017)

source: Stanford
2:09 Stanford initiative examines public art in Iran As part of the Stanford Iranian Studies Program, the initiative on Art, Social Space and Public Discourse in Iran features art exhibitions, film screenings and music.
6:26 Why people with Parkinson’s are dancing at Stanford’s Neuroscience Health Center "Dance for PD® is an innovative therapy that uses movement and music to help people with Parkinson’s disease hold off the ravages of the condition. Originating at the famed Mark Morris Dance group ...
3:05 Stanford researchers develop brain-controlled typing for people with paralysis A clinical research publication led by Stanford University investigators has demonstrated that a brain-to-computer hookup can enable people with paralysis to type via direct brain control at the hi...
1:03:11 When Bad Things Happen to Privileged People: Marginalization and the Construction of Crisis Dara Strolovitch http://www.princeton.edu/csdp/people/display_person.xml?n..., associate professor of gender and sexuality studies at Princeton University, discusses the political construction...
1:27:16 Stanford Rathbun Lecture 2017 - Ruth Bader Ginsburg Rathbun Visiting Fellow 2017, Ruth Bader Ginsburg, Associate Justice of the Supreme Court of the United States, shares her vision for a meaning life while in conversation with The Rev. Professor Ja...
2:03 Stanford Rathbun Lecture 2017 Highlights: Ruth Bader Ginsburg Ginsburg, an associate justice of the U.S. Supreme Court, offered her personal reflections on life during the event in Stanford Memorial Church. The lecture honors the late Stanford Law School Prof...
2:13 Stanford students recreate 5,000-year-old Chinese beer recipe  Students brewed an ancient beer during class with Stanford archaeologist Li Liu, who discovered evidence of earliest beer-making in China as part of her recent research.
4:45 Stanford Provost Persis Drell As she becomes provost of Stanford University, Persis Drell shares her thoughts on the role, the Stanford community and the university’s future.
46:17 Come Out & Play Festival SF: Creating Human Connection Through Play From the Interactive Media & Games Seminar Series; Catherine Herdlick a Creative Producer & Entrepreneur at the California College of Arts, discusses the Come Out and Play SF event. Every fall, Com...
1:05:54 Stanford Athletics, Physical Education & Recreation: How It All Began, 1891-1892 Stanford Deputy Athletics Director Ray Purpur gave a talk on the early days of Stanford athletics, specifically, in 1891-1892.
19:40 Crumpets and Badonkadonks: Creating Tiny Tina From the Interactive Media & Games Seminar Series: Ashly and Anthony Burch explore the creative process that turned Tiny Tina into the sort-of-beloved character she is today. Starting with the brai...
33:52 Digital Seriality: Code & Community in the Super Mario Modding Scene From the Interactive Media & Games Seminar Series; Shane Denson, Assistant Professor in Department of Art & Art History at Stanford University, considers how tools and methods of digital humanities...
46:21 Digital Spirits in the Material World: Dynamic Physical Media for Interaction and Display From the Interactive Media & Games Seminar Series; Sean Follmer, Assistant Professor of Mechanical Engineering at Stanford University explores three questions: 1) How can we bring interaction into ...
53:20 Virtual Espionage: GCHQ and NSA Take on MMOs From the Interactive Media & Games Seminar Series; Peter Krapp, Professor of Film & Media / Visual Studies and a member of the Departments of English and of Informatics at the University of Califor...
50:30 No Generation From the Interactive Media and Games Seminar Series; Nathan Altice, a Teaching Professor, Computational Media at the Jack Baskin School of Engineering, UCSC examines how consumer electronics press ...
45:52 A Tale of Two Jousts: Multimedia, Game Feel, and Imagination From the Interactive Media & Games Seminar Series; Douglas Wilson an Assistant Professor of Game Design at RMIT University and Co-Owner Die Gute Fabrik argues that the term "game feel" is so useful...

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