2017-02-09

No Generation


source: Stanford   2017年1月30日
From the Interactive Media and Games Seminar Series; Nathan Altice, a Teaching Professor, Computational Media at the Jack Baskin School of Engineering, UCSC examines how consumer electronics press have grouped videogames’ historical timeline into discrete generations and while these generations help us define and categorize by hardware similarities, those platforms that don’t fit tidily within the accepted trajectory—market failures, computer/console hybrids, clones, regional variations, and so on—end up as footnotes in our game histories.

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